Wesnoth logo
Wesnoth Units database

Eternal Night

(image)

King Dowrein I, Memoirs of a mercenary:
'Though dawn should have come, the darkness did not lift, nor would it ever for many of my companions. It had decended on us like the shroud of some dreadful reaver, drifting past our unsuspecting pickets and achieving total surprise. Over the baleful howling of our foe could be heard the hopeless screams of its victims. I dropped my useless sword and fled for the river and its doubtful safety.'

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. The horror skill of this unit scares enemy units next to it so that they deal less damage in combat, though this only applies to living units.

Information

Advances from: Cloud of Gloom
Advances to:
Cost: 52
HP: 45
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
ID_LTS_Eternal Night
Abilities: horror, skirmisher

Attacks (damage - count)

(image)cold aura
melee
7 - 2
cold
magical
(image)howl
ranged
12 - 3
cold

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact50% (icon) fire0%
(icon) cold50% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen140%
(icon) Hills140%
(icon) Mountains140%
(icon) Mushroom Grove140%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village140%